This is called a “ Session Zero.” It lets all the players get to know each other and lets your players familiarize themselves with the Character Sheet, their own backstory, and abilities. Goblin Arrows is the first chapter of the Lost Mine of Phandelver and likely the very first session you will run of this adventure ( or maybe even your first session of DND!) So make sure you have done the following before running Goblin Arrows: Help your players understand their charactersīefore your players come to this session, get together to talk about your players’ characters (PCs). If you are new to DND and aren’t sure how combat works, make sure to read my article on how to run combat. There is a lot of combat in this chapter, which can take a long time. This chapter should take between 3-4 hours to run. The adventure booklet of Lost Mines of Phandelver.A voice for the NPC Sildar Hallwinter as well as the goblins and Bugbear.6 Gobin, 3 wolf, and 1 Bugbear tokens or miniatures.A grided battle map for Cragmaw Hideout.A grided battle map for the Goblin ambush.To run The Lost Mines of Phandevler Chapter 1: Goblin Arrows, you will need to have the following prepared: